
Every game or engine I’ve ported so far has had challenges and this one is no exception.

In June 2003 and once again working with id Software, Splash Damage created all the maps for Doom 3's multiplayer mode and at the same time began pre-production on Enemy Territory: Quake Wars, a follow-up to Wolfenstein: Enemy Territory using a heavily modified version of the id Tech 4 engine and set in the Quake universe.
